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Home/Notes

Product notes

How we design Stress HRV—needs, trade-offs, and gentle answers. Not a marketing changelog.

  • Oct 20, 2026

    iOS resizability, explained: when your app stops knowing what device it is on

    Five design principles, each landed in code: in the era of window resizing, an app only cares how much space it has. Scene setup, geometry callbacks, two-tier strategy, Info.plist red lines, and a test matrix.

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  • Oct 13, 2026

    Designing for iPhone Duo, from layout to code

    Twelve chapters, with SwiftUI and UIKit for the same situation. Learn one checkable judgment at a time, then see why the tabs stay at the bottom.

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  • Oct 11, 2026

    Apple Watch Recovery HRV: Series 12 & Ultra 4 for Stress

    Apple's new Health Sensing System samples HRV up to 24x more often. Here's what Recovery HRV actually tells you about stress and recovery — and where a dedicated stress app fits in.

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  • Sep 24, 2026

    Your Normal Isn't the Population Average

    The population average is an average computed without you in it. A personal baseline is a ruler written by your own recent weeks — blunt at first, sharper the longer you use it.

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  • Sep 24, 2026

    Stress alerts should only tell you what actually changed

    Smart adapts to how your Watch normally samples. Low-frequency updates still speak individually; only high-frequency bursts are grouped and confirmed more carefully.

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